Cambridge Lower Secondary Computing 8 Student's Book
On sale
30th December 2022
Price: £23
This title has been endorsed by Cambridge Assessment International Education.
Deliver an exciting computing course for ages 11-14, building on students’ existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression.
– Recap and activate students’ prior knowledge with ‘Do you remember?’ panels and introduce more advanced skills with ‘Challenge yourself!’ tasks.
– Allow students to demonstrate their knowledge creatively with engaging end of unit projects that apply skills and concepts in a range of different contexts.
– Develop computational thinking with an emphasis on broadening understanding throughout the activities.
– Provide clear guidance on e-safety with a strong focus throughout.
Contents
Introduction
1 TeenTech: Network structure and security
2 It’s all in the planning: Pseudocode and algorithms
3 Let’s talk technology: What’s going on inside
4 Testing conditions: Developing games
5 Click and collect: Data collection and validation
6 Iterating through a solution: software design and development
Glossary
Index
Deliver an exciting computing course for ages 11-14, building on students’ existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression.
– Recap and activate students’ prior knowledge with ‘Do you remember?’ panels and introduce more advanced skills with ‘Challenge yourself!’ tasks.
– Allow students to demonstrate their knowledge creatively with engaging end of unit projects that apply skills and concepts in a range of different contexts.
– Develop computational thinking with an emphasis on broadening understanding throughout the activities.
– Provide clear guidance on e-safety with a strong focus throughout.
Contents
Introduction
1 TeenTech: Network structure and security
2 It’s all in the planning: Pseudocode and algorithms
3 Let’s talk technology: What’s going on inside
4 Testing conditions: Developing games
5 Click and collect: Data collection and validation
6 Iterating through a solution: software design and development
Glossary
Index
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