Focusing and Calming Games for Children
On sale
15th June 2012
Price: £20.99
Having the ability to focus, relax and concentrate is key to enabling children and young people to achieve emotional well-being, and is also important for a child’s development of skills and abilities.
This book uses a model of ‘mindfulness play’ to help children to achieve well-being, an approach designed by the author which encourages children to build awareness of their inner and outer worlds. Part One covers the theoretical and practical background, setting out how to facilitate play using the mindfulness play model, including consideration of the emotional environment. Part Two includes a wealth of games and activities, from ‘Body focus’ and ‘Fidget flop’ to ‘Musical drawings’ and ‘Pass a smile’. The activities are suitable for use with groups and individual children aged 5–12, and can be adapted for children with specific attention and concentration difficulties, such as ADHD, and for older children.
This is an ideal resource for teachers, counsellors, social workers, occupational therapists, speech and language therapists, youth workers, parents, and carers.
This book uses a model of ‘mindfulness play’ to help children to achieve well-being, an approach designed by the author which encourages children to build awareness of their inner and outer worlds. Part One covers the theoretical and practical background, setting out how to facilitate play using the mindfulness play model, including consideration of the emotional environment. Part Two includes a wealth of games and activities, from ‘Body focus’ and ‘Fidget flop’ to ‘Musical drawings’ and ‘Pass a smile’. The activities are suitable for use with groups and individual children aged 5–12, and can be adapted for children with specific attention and concentration difficulties, such as ADHD, and for older children.
This is an ideal resource for teachers, counsellors, social workers, occupational therapists, speech and language therapists, youth workers, parents, and carers.
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Reviews
Adults are encouraged to use the games mindfully, making sure they are aware of the possible effects exploring sensitive issues with vulnerable children. Ideas for reflection after each activity prompt children to make sense of the feelings generated by the game they have played. The games are simple to play and clearly explained, with symbols indicating the time required and the recommended age. The games range from five to 60 minutes' duration, and mostly require no extra resources, which make them an invaluable resource for any adult who works with children aged 5-12.
This slim volume, aimed at teachers, parents, counsellors and other professionals, contains theory and practical group games to encourage young people to achieve greater emotional wellbeing... suited to parents who want to increase qualities of mindfulness in their children in today's difficult world.
Presented in a spirit of openness, that same spirit underlies what the author seeks to foster both in those who read the book and the children with whom they work and play. Every teacher should have a copy.
... a lot of the games and activities are not new but they are all the stronger for it. Play has always been central to childhood as encouraging social interaction and developing sensory awareness; we need to bang the gong for books such as this. Let's hope that our ears are still sufficiently attuned to be able to hear it.
This is a hugely important book for our times, demonstrating the interplay between mindfulness, attention, wellbeing and compassion. Its balance of theory and wisdom with practical activities makes it essential reading for parents, educators and policy-makers.
Let's Play! This book provides an extensive repertoire of mindful games chosen to enhance focusing, calming, self-reflection and social interaction. It also offers a useful discussion regarding the benefits of playing games, and easy to follow suggestions for adapting games to enhance mindfulness, and social-emotional competency. It is a wonderful addition to any mindful library.